Tomato – jogo para aprender plano experimental

Software de simulação para perceber o desenho experimental

Software de simulação para perceber o desenho experimental

Tomato – a game to help understand the issues involved in experimental design

Tomato simulates an experiment to test the effect of different factors on the yield of tomatoes grown in a greenhouse. Students simulate the conduct of an experiment starting from the discussion of the appropriate design up to the conclusions. There are three factors (variety, heat, light), each at two levels (Coward/Doger, Standard/Supplementary, Standard/Supplementary). Students have to allocate the eight treatments to the 12 plots in the greenhouse. They are asked to take account of the different sides (North/South) of the greenhouse when allocating the treatments, which introduces a blocking factor. A second blocking factor, year, has also been built into the model; the experiment can be run over two years, resulting in two seasons of the crop. The players can decide which treatments to apply in the first year and use the results to determine which treatments to apply in the second year. Alternatively, they may choose to design the scheme for both years at the start. This means that the game incorporates blocking and the possibility of using unbalanced designs. It also introduces the factorial structure of the treatments.

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